I knew I wanted to build something with AR but I wasn't sure what exactly. That was until I found my old Nintendo 3DS and remembered Face Raiders.
What it does
AR raiders work similarly to Face Raiders in that the goal is to keep enemies from attacking you by shooting balls at them. However, since I am pretty new to Unity and iOS development, The enemies don't have any unique characteristics.
How I built it
I built this game by watching several Unity tutorials and gameplay of Face Raiders.
Challenges I ran into
I made a game with similar functionality for another hackathon. The most challenging part of this process was learning how the different technologies worked.
Accomplishments that I'm proud of
The game has its basic functionalities working. So I'd consider that an achievement
What I learned
I learned more about the Unity engine as well as iOS development
What's next for AR raiders
I haven't thought much about what else I would add besides finishing my initial ideas of how the functionality should work and finish the design.
c#, swift, unity, xcode