Hello! We were inspired by the current spread of corona virus to create a strategic game to visualize how one's body combats the spread of disease within their lungs.
What it does
It is a RTS-inspired game where the player must allocate white blood cells to first stop the spread of the disease, then eradicate it entirely. In order to do this, the player must first identify which areas are infected and quarantine them before slowly choking it out.
How I built it
Unity 2D and Photoshop
Challenges I ran into
We ran into the challenge of mapping mouse clicks to specific regions that weren't rectangular shaped as Unity is not geared towards creating 2D games. We spent a lot of time figuring out the best way to register mouse clicks and then debugging the code afterwards.
Accomplishments that I'm proud of
We managed to create a successful and functioning game that checked off all of our original goals. We are extremely happy with our end product and plan on improving upon it further.
What's next for Cure Inc
Improve the visuals and GUI
--We have cut out images of a more damaged version of the lungs to overlay when health reaches a certain point.
-- Planned the creation of red dots where the virus is present to more clearly indicate infected regions.
-- "Hidden" system: viruses "hide" until they reach a certain number
----Planned to add a red alert bubble when they are first discovered in an area.
-- Background music
-- Other SFX
--Assets can be found in the github.
-- Upgrade certain stats, reminiscent of Plague Inc.
---- White Blood Cell Resistance to Infection: remove receptors viruses use
----Amount of Viruses White Blood Cells can kill before dying: stronger digestive enzymes
---- White Blood Cell Spawn Rate: body notices, sends more blood to infected area
Try It out
c#, photoshop, unity