Authors

Today’s crisis disturbs our usual consumption patterns and even if it can be hard to admit for some, it forces us to consume in a more sustainable way. What if we could take advantage of this unfortunate situation to implement beneficial changes in the long term, in a fun way? All for the good of humanity and for our planet?

Currently, we all have time to reflect upon what we actually really need in our lives to survive physically and mentally. We re-discovered that old and simple activities can actually bring us happiness; that Swiss green beans can satisfy our hunger as much as avocadoes do. Moreover, we realized that without social interactions we are lost. We wanted to capture all of this growing awareness in a board game. Now, the whole family has time to play together! Let’s make the most out of it!  The rules are simple. Participants in the game evolve, just like in their everyday lives, and will face consumer choices. Actions will force them to evaluate the amount of money they are ready to pay to receive a certain level of satisfaction. The levels of satisfaction are determined and inspired by usual consumption patterns. The objective? To maximize your level of satisfaction. But you may wonder how this differs from similar traditional board games involving money? Well here is the trick, or should I say, the tricks…  Firstly, participants don’t only spend money when they buy something. Indeed, all purchases come at a cost to our planet and, as we all know, individual consumer habits should not contribute to more than a certain amount of Co2 generation each year. This limit will keep decreasing over time to match the Paris Agreement targets, each time a participant passes over or land over the Start position. So, manage your Co2 consumption carefully!  Secondly, during the game, participants will face a pandemic situation, involving consumption restrictions, and will be able to re-evaluate the level of satisfaction brought about by purchases both before and after the pandemic crisis. Hopefully, they will act strategically and realize that satisfaction can also come from simple and sustainable ways of consuming! To recap, this board game will educate children and parents that every monetary purchase also has an environmental cost, which should be taken into consideration when evaluating the level of satisfaction derived from different ways of consuming, and that satisfaction can be found in all actions, even the simplest ones.  I guess now it is time to throw the dice.

Try It out

Hackathons

Technologies

ppt

Devpost Software Identifier

258611