Visual simulations have always interested us and we were interested in making one of our own
What it does
It simulates a public gathering where 1 person is already infected with the virus and realistically simulates the virus spread.
How I built it
Unity Game Engine
Challenges I ran into
The scope was very big and we didn't have enough people to achieve all we wanted.
Accomplishments that I'm proud of
We could implement quite a few advanced features, such as a demographically correct population with every person having their own day plan, etc. We have a good movement system to work and a quite realistic infection algorithm.
What I learned
I learned alot about more efficient coding in c#, statistics and working together as a team
What's next for Infection Simulation with Game-Engines
We will probably add more attributes and maybe use it and extend it to a strategy game, as we originally planned