Authors

What it does

  • It's just a simple game
  • Anyone can go to this link and join

How I built it

  • Node and Express JS - Web framework boilerplate
  • P5 JS - graphics framework
  • Socket io - To implement multiplayer

Challenges I ran into

  • Handling collisions between two separate clients
  • The sword swing mechanics needed lots of tweaking to get just right

Features:

  • Homebuilt physics (no engine used)
  • Homebuilt collision detection/handling
  • Navigable world (with moving camera)
  • Multiplayer
  • Client predicts what other players' next actions will be (decresing sutter)
  • Arrow which points to nearest enemy
  • Bar for both health and your sword's velocity
  • Sounds
  • Environment (simple trees)
  • Damage is proportional to velocity of sword upon contact

Accomplishments that I'm proud of

  • The multiplayer is functional (but not perfect)
  • The client predicts what other players' next actions will be (decresing sutter)
  • Collision detection across multiple clients functions
  • Implementing my own physics, no engine used
  • Everything interaction in the world is physics based

What I learned

  • The issues and nuances of real-time multiplayer games

Controls / Instructions

  • W, A, S, and D controls player movement
  • Mouse cursor controls sword
  • your sword tries to line up with your cursor, use this to swing!
  • Health Bar (in green)
  • Sword Velocity bar (in blue)

Try It out

Hackathons

Technologies

css, express.js, html, javascript, node.js, p5.js, socket.io

Devpost Software Identifier

256538